Every command, one page
Asked for often enough to deserve a page of its own. DriftwoodXI has 46 typed commands, a family of job-tag orders for driving squad members one at a time, and 33 add-on windows. All of it is here, and your browser's find (Ctrl+F) works on all of it at once.
How to read this page
- Commands starting with
!are typed in the chat box and work with no add-ons loaded at all — from a fresh install, from any chat mode, anywhere. - Commands starting with
/open an add-on window — buttons instead of syntax. They work when the add-on is loaded; the launcher's Default set loads every one of them. - Every window has a typed twin. Anything a window does, a
!command also does — the window is the comfortable spelling, the typed form is the complete one. Typing a command's name withhelpafter it prints its own vocabulary in game.
Jump to a group
Your squad 12
The server’s centerpiece: your own characters summoned as party members, ordered about as a group or one at a time, fighting by rules you write.
!squad
/squad window
Everything about your squad in one command: register up to five of your own characters, call and dismiss them, drive them as a group, write the rules they fight by, and reach every bag on your account.
!squad call | dismiss | list | xp | buffs!squad engage | disengage | come | rest!squad set <slot> <character> | clear <slot>!squad behavior <aggressive|defensive|passive|off>!squad rules presets | use <member> <set> — a shipped rule set for every job!squad rules … | !squad rules help — write how they fight, rule by rule!squad rules audience <set> <rule> melee|mages|ranged|all — which job groups a song rule sings to!squad who | bag <char> | find <text> | send <char> <item> | fetch <char> <item>!squad use <char> <item> — read a scroll, feed them, or heal one that is out!squad unlock <char> <part> — fit an automaton part out of that alt’s own bag!squad autoname <char> [id] — name that alt’s automaton; bare, it lists the names!squad gear <char> | equip <char> <slot> <item> | tidy <char> | stack [char]!squad stash <char> <bag#> <slot#> <itemid> [qty] — an exact bag cell into the warehouse!squad stashall <char> <bag#> [count] — every item in one bag into the warehouse, all or nothing; "count" only reports what would move and whether it fits!squad trash <char> <bag#> <slot#> <itemid> <qty> — destroy an exact bag cell, for good!squad hints [char] — what would make them stronger, and what it takes!squad restock <char> [apply] — upgrade them out of your account warehouse!squad help — the whole vocabularyThe window covers membership; the storage half lives in /bags and the rules half in /gambits. Typed, one command does all three.
!war … !run — order one squad member by its job
Every job abbreviation is a command that addresses the squad member on that job — !blm casts from your Black Mage, !whm heals from your White Mage. Two on the same job are numbered by slot: !blm2 is the second. !squad list shows each member’s tag.
!blm stone — cast on your current target!whm cure3 me — target by name, me, a tag, or a slot number!war provoke — job abilities and weapon skills use the same verb!rng range — fire one ranged attack (ra, shoot and rattack say the same)!blm — bare: what that member can be asked to do!whm spells | abilities | ws | info — the full lists!pld engage | disengage | come | rest — one member only!blm behavior <aggressive|defensive|passive|off>!smn summon | dismisspet | petskills | !smn avatar <name>!allwar … !allrun — order every squad member of a job at once
The same job abbreviations with all in front, addressing everyone rather than one member — and reading main job OR sub job, which the single-member tags do not. !allwhm reaches your WAR/WHM as well as your WHM. One line comes back with the count, and members that refused for the same reason are named together.
!allmnk hundred_fists — every Monk, main or sub, uses it!allwhm cure me — everyone who knows Cure casts it on you!allrdm dia — same targeting words as the single tags: me, a name, a tag, a slot!allsam meditate — abilities and weapon skills use the same verb!allrng range t — everyone with Ranger, main or sub, fires a ranged attack (ra and shoot say the same)!allblm — bare: what the family does and who it would reach!jobs
/jobs window
Change main and support jobs for yourself and every squad member from anywhere, and keep whole lineups as named presets. Members out as trusts are dismissed and re-called on the new jobs.
!jobs — everyone’s jobs, and your presets!jobs set <char|me> <main> [sub|none]!jobs save <name> | use <name> — whole lineups, e.g. !jobs use NukerParty!jobs list | delete <name>!trustengage
Choose how your trusts engage: retail behaviour (they wait for your first swing) or engaging as soon as you do.
!trustengage 0 — retail: master engages and lands a melee swing first!trustengage 1 — attack: they commit when you engage!trustengage — bare: the options, and what you are set to!trustfollow
Choose how close your trusts walk behind you, from one yalm to fifteen, or hand it back to the stock distance. The first trust keeps the distance you chose; the rest keep their usual spacing behind it. The squad window has a slider for it.
!trustfollow 4 — the first trust keeps four yalms from you (half yalms are fine)!trustfollow default — back to the stock distance!trustfollow — bare: what you are set to, and the range!padd
Invite a player to your party through the server. The game’s own Invite button greys itself around squads — for the summoner and against them — so this sends the same invite the button would; every seat rule still applies.
!padd <character> — they answer with the invite dialog, /join, or !join!pally
Invite another party into an alliance with yours — up to three parties, eighteen strong with squads out. Both sides must lead a party, and a summoned squad’s own party counts.
!pally <character> — invite their party into an alliance with yours!join
Accept a pending party or alliance invite. With a squad out the game hides its own accept dialog and /join refuses — this accepts through the server instead.
!join — accept whatever invite is pending on you!decline
Decline a pending party or alliance invite — !join’s other half.
!decline — decline whatever invite is pending on you!pleave
Withdraw your party from its alliance — the party menu’s "Leave alliance", which greys itself around squads. If only one party would remain, the alliance dissolves entirely; nobody is left stranded.
!pleave — your party leaves the alliance (party leaders only)!alliancesync
Level sync the whole alliance to one of its members, so friends of different levels can fight the same monsters together. The game’s own level sync only ever reaches one party; this reaches all three. Only the alliance leader sets it, the character has to be in the alliance and at least level 10, and it can never be a trust. Syncing sends your summons home — call them back and they return at the synced level, so there is no way to field an over-level member under a sync.
!alliancesync — what the alliance is synced to right now!alliancesync <character> — everyone fights at that character’s level!alliancesync off — lift it (it wears off over thirty seconds)Getting around 4
Vana’diel is large and your time is not. These shorten the walking.
!port
/port window
Travel to anything you have already unlocked — home points, survival guides, outposts, teleport spells, Unity warps, Voidwatch rifts and the Aht Urhgan Runic Portals — from wherever you stand. Nothing you have not earned opens up, and the fares are the office holders’ to set — from a fifth of the stock price to twenty times it, with every gil above the stock price split half to the holder and half burned; /politics Revenue shows where the gil went. The Unity and Voidwatch tabs are yours from the moment your character exists, and their destinations light up as each expansion opens on the server — except where the story is the door: Sky, Tavnazia and Aht Urhgan stay shut until you have been there the long way. Aht Urhgan's destinations — its home points and survival guides, its Unity and Voidwatch rifts and the six Runic Portal staging points — open the moment The Road to Aht Urhgan hands you the Boarding Permit; until then each row says it is reached through Faursel in Lower Jeuno. Home points and survival guides still have to be touched once in person. Every locked row says which it is waiting on.
!port list hp|sg|op|sp|un|vw|rp [page] — browse a tab; * marks what you can use!port go <tab> <number or name> — travel there!port home — your home nation, free!port jeuno — travel by name alone when it is yours and unambiguous!home
Warps you to your starting nation’s home point — the quick way back to a city with a Mog House, auction house and home point crystal.
!mh
Opens the Mog House (Moogle) menu right where you are standing.
!moghouse
Opens the Mog House (Moogle) menu right where you are standing — same as !mh.
Gear and storage 3
The eighty-slot bag stops being the ceiling.
!warehouse
/warehouse window
A thousand storage slots shared by every character on your account — up to two thousand as the support job quest and first-time nation ranks add a hundred each, and up to a thousand more bought one at a time for 100,000 gil apiece — held by the server rather than any client container. What your main stashes, your mule can take out — exclusive and augmented gear included.
!warehouse — the summary and the first page of your shelf!warehouse page <n>!warehouse put <slot> <itemid> <qty> | take <id> <qty> | trash <id> <qty>!warehouse stashall — empty a full bag in one go (rare/EX/augmented stay put)!warehouse pull <itemid>:<qty>,… — a whole materials list back at once!warehouse pin <itemid> | unpin <itemid> — keep an item out of Stash All!warehouse buy confirm — +1 slot for 100,000 gil, up to 1,000 times per account!warehouse sendto <char> <rowid> — one stored row straight onto another character!warehouse sell <rowid> <price> [stack] — list a stored row on the DWAH market, no bag slot needed!warehouse cluster — every twelve crystals of an element on the shelf become a cluster, stacked!warehouse storecrystals [element|all] — shelf crystals and clusters into the Ephemeral Moogles' own ledger!warehouse takecrystals <element> <qty> — out of that ledger into your bag as clusters plus loose crystals!warehouse crystals — the ledger and what the shelf holds of each element!optimizegear
Dresses the character you are playing in the best gear it owns for its current job — the same selector a squad member uses to dress itself. Refuses while engaged; a weapon change would empty your TP.
!optimizegear — put on the best gear you own for this job!optimizegear preview — what it would change, without changing anything!squad restock
/bags window
Dresses one of your squad members out of your account WAREHOUSE. The same selector that picks a member’s gear, pointed at the one store it had never read — it shows you the plan first, then sends each piece straight from the shelf into that character’s bags, where they will be wearing it the next time you call them.
!squad restock <char> — what the warehouse would upgrade, and by how much!squad restock <char> apply — send every piece on that listIn /bags it is the Gear tab’s Optimize from Warehouse button. Nothing moves until you press Apply, and each piece re-checks its own rules on the way.
Crafting, contracts and coin 9
The ways this server pays you, and the ledgers that keep the arithmetic honest.
!cpx
/cpx window
The Conquest Point Exchange — every gate guard’s conquest-point shelf (all three nations, every rank, plus the allied sundries) and every regular merchant’s counter in Vana’diel (1,400+ items), browsable and buyable from anywhere. No rank, nation or level is required to buy: nation gear costs your own conquest points at the guards’ own prices, and merchant goods cost gil or conquest points — two gil of goods per point, which makes signet-on slaying a shopping currency.
!cpx — the Exchange: shelves, prices, your purse!cpx list sandoria rank3 | !cpx list weapons sword — one shelf, one section!cpx list goods mounts — the mount whistles, 50,000 gil or 25,000 CP each!cpx find <name> — search every shelf at once!cpx buy <number> [cp|gil] [qty], then !cpx confirmIn /cpx it is tabs, rank dropdowns, hover cards and Buy buttons. The EXP bands stay at the gate guards (their recharge mechanics live there), and the item-level release ceiling still holds. The Goods tab’s Mounts shelf sells 33 mount whistles — trade one to Mapitoto in Upper Jeuno and that mount is yours for good; a Chocobo License is all you need, and the shelf refuses a mount you have already unlocked.
!market
/dwah window
The player market — the Auction House and more, from anywhere. Browse every listing with real prices, sell from your bag with no listing fee, post buy orders that escrow your gil until a crafter fills them, and claim sale proceeds on whichever character you are playing. The house takes 5% when something sells; the first player ever to sell an item earns a 2,000 gil pioneer bounty.
!market — your account line: listings, wallet, orders, box!market page [n] | history <itemid>!market sell <slot> <price> [stack] — free, from anywhere!market buy <ref> <price> — the ref is the listing tag, like a1042!market cancel <ref> — any listing your ACCOUNT owns!market order <itemid> <price> [qty] [stack] | orders [n]!market fill <order> <slot> [count] | cancelorder <order>!market claim | collect!craft
/craft window
Your crafting ledger in chat: every craft’s level, rank and next rank test, the specialization budget, a searchable recipe book that checks your bags, shopping lists, a skill-up ladder to any target, and a tally of the sitting.
!craft skills | points | rules!craft find <text> [page] — search recipes by name or material!craft book <craft> [page] — browse a craft in level order!craft craftable [warehouse] [craft] [page] — what you could make right now!craft recipe <id|name> | shopping <id|name>!craft ladder <craft> [target] — a plan from your skill to a target!craft tally [reset] | alts!drift
/quests window
The Drift Board: ten daily and nine weekly contracts rotating on the Vana’diel clock for your level band, paying Drift Coins — and the augment storefront, the artifact, relic and race-gear Outfitter, the ArmsDealer, the Jeweler, the Artisan and the Special shelf those coins buy.
!drift — the board: contracts for your level, and yours!drift accept d1 | abandon d1 — also d2–d10, w1–w9 (d4/w4 hunt CoP; d9/w7 craft, d10 fish, w8 gather, w9 the Unleashed rally)!drift board 2 — a look at another band’s board (1–5); !drift accept d1 2 signs it — your own band and below, no job change!drift balance — your Drift Coins and the latest ledger lines!drift augments — today’s four rotating offers, plus the two shelves that never rotate!drift augment x1 <item> — price today’s first offer; !drift confirm buys it!drift augment b1 <weapon> — Weapon Burst, b1–b10 (5,000 Burst Tokens + 750 DC)!drift augment m1 <ring> — X-Magic: Elements (also m2 Grace, m3 Ruin, m4 Siphon, m5 Veil), same price!drift shelf war — the Outfitter: that job’s artifact (25 DC), AF+1 (100 DC), relic (125 DC) and Empyrean +2 (200 DC) sets!drift buy 21 — price a shelf piece; !drift confirm buys it!drift arms dynamis — the ArmsDealer: the level 75 Dynamis ultimates (250 DC); also artifact (25 DC), empyrean (1,000 DC) and mythic — the twenty level-99 non-afterglow Mythics, 1,000 DC each, new with Treasures of Aht Urhgan!drift armsbuy 1101 — price a weapon by its number; !drift confirm buys it!drift pops — the Pop-Items shelf: NM pop items for Dynamis hundred-pieces + Job Testimonies!drift jeweler — the Jeweler: the Wyrmking earrings (100 DC), Sea earrings (200) and Promathia rings (300)!drift jewelbuy 3101 — price an accessory by its number; !drift confirm buys it!drift artisan — the Artisan: the crafting guilds’ key items (25–300 DC, at the rank the guild asks) and Lu Shang’s Fishing Rod (500 DC), plus a Blue Magic page: Self-Destruct (50 DC) and Final Sting (100 DC), the two blue spells enemies here never use; add a guild word such as cooking, or bluemagic, for one page!drift artisanbuy 5101 — price one by its number; !drift confirm buys it!drift popbuy 2401 — price one (testimonies must each be a different job’s); !drift confirm buys it!drift special — the Special shelf: every non-retail job unlock (100 DC each, offered only while the job’s expansion is open here), a character rename (200 DC), the Zilart and Promathia story skip (500 DC), every Zilart and Promathia waypoint in DWPort (100 DC, once both stories are done), the Treasures of Aht Urhgan skip (250 DC: the log to Eternal Mercenary with its key items, titles, reward items and Imperial Standing), and every Aht Urhgan waypoint in DWPort (100 DC, once ToAU is finished)!drift specialbuy rename Pld Roland — price a rename of one of your characters (also: story, toau, waypoints, toauwp, or a job word such as pld); !drift confirm buys it/quests feed off — stop the colour-coded kill feed (defeats, gil, exp, limit and capacity re-filed under chat, Window 2 on the stock log config); /quests rewards off does the same for FoV/RoE payout lines!merc
/merc window
The mercenary board: put your own characters up for hire so they earn while you sleep, or hire someone else’s and call them into your party. The only verb that spends money asks twice.
!merc board [job] [page] — who is for hire!merc info <name> | quote <name> <hours> | hire <name> <hours>!merc call <name> [loadout] | dismiss <name> | contracts!merc options | list <char> <rate> <maxhours> <set> — list one of yours!merc unlist <char> | listings | earnings | claim!merc battle — the arena: post a dare with a listed 99/99 mercenary and a wager, answer one with yours, and watch them fight 1v1 in Ru’Lude Gardens five minutes later!merc battle register <merc> <loadout> <wager> | accept <number> <merc> <loadout> | confirm | withdraw <number> | status!merc records [page] — the Hall of Records: every contestant’s wins, losses, draws and points!fame
/fame window
Your fame in all sixteen areas — level, points, and how far the next level is — without walking to a different NPC in each one for a paraphrased answer.
!sagheera
Sagheera in Port Jeuno banks the Ancient Beastcoins you trade her — they leave your bags and sit on a ledger she keeps for you. This is that ledger from anywhere: read it, spend it on her exchange shelf, or take every coin back. It also collects an armour upgrade she has finished.
!sagheera — what she is holding for you, and any order she is working on!sagheera shop | buy <number> — her exchange shelf, at her prices!sagheera refund [amount] — the coins back in your bags (all of them by default)!sagheera claim — collect a finished Artifact or relic +1Her counter upgrades Artifact and relic armour to the +1 pieces and no further. The reforged item level 109 line comes from the Driftmark forge on the raid board, not from beastcoins.
!imperial
Imperial Standing into Imperial Pieces — the coins Aht Urhgan quests and Ghatsad’s automaton frames are actually paid in. Ugrihd, the Coin Exchange Vendor in Aht Urhgan Whitegate, sells the same four pieces at the same prices; this is that counter from anywhere.
!imperial — your standing, your mercenary rank, and what a piece costs!imperial rates — the four prices on their own!imperial buy <bronze|silver|mythril|gold> [count] — buy pieces with standingOne line buys at most a full stack, and a refusal never spends a point: too little standing or a full bag leaves your balance exactly where it was. Standing itself comes from kills under Sanction in the Aht Urhgan regions.
!fish
/dwfishing window
The fishing companion. Leads with the thing the game never tells you: your guild rank hard-caps your skill, and it names the catch that lifts the cap.
!fish — your skill, your rank cap, and what to catch next!fish next | rank!fish route — the whole 0-to-110 plan: where to stand, with what, and when to moveCombat and the field 16
What you are fighting, and what it is worth.
!scan
/dwscan window
Everything the server knows about the monster you have targeted: level and /check difficulty for you, the full drop table at this server’s own rates, resistances, immunities, aggro and link behaviour, and which of your quests want it dead.
!scan — scan what you have targeted!scan 0 8 — the same, with drop rates computed at Treasure Hunter 8Notorious and battlefield monsters arrive with level and difficulty withheld, exactly as /check withholds them.
!raid
/raid window
The raid board: eighteen boss trials across thirteen venues — the Throne Room, Horlais Peak, Waughroon Shrine, Balga's Dais, Full Moon Fountain, the Cloisters of Gales, Flames, Frost and Storms, and four Chains of Promathia shrines — at five tiers from Easy to Savage and the story-locked Promyvion rung, entered from anywhere with no orb and no travel — thirty-nine arenas run at once, and a trial whose own venue is full is seated at the next one with room rather than refused. Clears pay account-wide Driftmarks, with a daily first-clear bonus per fight per tier, a +50% day on trials under the Vana'diel day's element, a chain bonus for clearing different trials back to back, and repeats of one trial at one tier stepping down to 75/50/25% of base — spent in a paged shop on supplies, the iLvl 100-109 gear ladder and a materials shelf, plus !raid reforge, which takes relic, AF+1 and Empyrean +2 armor to item level 109 and a reforged 109 piece one rung further, to its +1 at item level 119.
!raid — the trials, the tiers, your purse, the arenas!raid enter [tidebound|riptide|wakeshell|maelstrom|gravegaze|cragmaw|zephyr|howlmane|ouryu|imposter|ultima|avalanche|lastverse|brimstone|fellshadow|jewel|verglas|keraunos] [easy|normal|difficult|savage|promyvion]!raid leave — out of the arena, back to the tile you left!raid marks | shop [supplies|onehand|twohand|ranged|armor|midweapons|vestments|elite|upgrades|curses] | buy <n> | confirm!raid reforge — what in your bag the forge takes, and for how many driftmarks!raid reforge <number> — quote one piece: the 109 rung at that piece’s own price, the 119 rung at 4,500 driftmarks, 5,400 for a body; !raid confirm spendsThe forge consumes the piece it takes, augments and all — nothing carries across. Both rungs ask what the 109 shelf asks: Chains of Promathia finished on the account.
!arena
/arena window
The Gauntlet: a wave-survival battleground in Qu’bia Arena, entered from anywhere with your whole party or alliance beside you — up to eighteen seats, alt-trusts welcome inside. A trio of foes rises every minute, one level higher each floor from 101 to 150; every floor cleared pays its number in Burst Tokens (which buys both Weapon Burst and X-Magic augments on the Drift Board), plus experience and capacity points. Dying costs nothing — going as deep as you can is the game. Three arenas run at once; leave whenever you like.
!arena — the arenas and how the Gauntlet works!arena enter — warp your whole group in!arena leave — out, back to the tile you left (or /port, or !home)!nemesis
/nemesis window
Nemesis: two hundred and forty famous notorious monsters — Leaping Lizzy to Kirin — each fought alone or with your party in a private arena at its wild level +100 (capped at 160), spawned from its home-zone row so it looks, fights and drops like the original. Every real player pays the fee — 5,000 gil and one Job Testimony (Field), 10,000 and two different (Dungeon), 30,000 and three different (Legend) — and on the kill opens the chest once for their own roll of the monster’s real drop table at TH-0 rates (Treasure Hunter never counts; the server’s drop multiplier does). Gear that drops carries one to four random augments and is bound to your account; eight gear-less chests in a row force gear on the ninth; every chest also has a slight chance — one in ten — of handing over a single upgrade stone, a Pluton, a Beitetsu or a Riftborn Boulder, which never touches the Mercy meter; Legend monsters lock per account for two hours after a kill (the window’s Legend lockout button says how long is left); a four-augment drop is announced to the whole server. Every victory also hands each account in the arena one trophy for that monster — one per account, however many of its characters were there — and fifty trophies buy that monster’s +1: an item level 119 version of its signature drop that looks exactly like the original and carries four Super Auged augments. Three venues, nine arenas; leave whenever you like. When the chest is done a one-minute window opens (the battle timer counts it down): Restart this Battle — the button at the top of the window, or !nemesis restart — each player still inside presses it to pay their own fee again; once everyone has, the same monster comes back in the same arena with fifteen fresh minutes, so fifty trophies no longer cost a hundred loading screens. Legend monsters keep their lockout and close as before.
!nemesis — the arenas, the fees and your ledger totals!nemesis list field|dungeon|legend [page] — the monsters of a tier with their numbers!nemesis enter <number or name> — pay and warp your whole party in (in a party, only the leader can)!nemesis restart — in the minute after the chest is opened: pay again and fight the same monster in the same arena, no trip out and back (not Legend)!nemesis ledger — kills, best time, drops and Mercy per monster!nemesis trophies — your trophies, monster by monster, and what fifty of them buy!nemesis buy <number or name> — quote that monster’s +1: the item, the fifty trophies, your balance; nothing is spent yet!nemesis confirm — spend the fifty trophies and take the +1 the quote named!nemesis leave — out, back to the tile you left (or /port, or !home); !nem is the short aliasSquad alt-trusts ride free — they are the character. Augmented gear cannot be traded, listed or bazaared, but moves between your own characters through the warehouse. A buy charges nothing when it cannot deliver: full bags, too few trophies, or a Rare +1 you already hold are all refused before a trophy moves.
!nem
The short alias for !nemesis — the same verbs, the same answers, four fewer letters.
!nem enter 12 — exactly !nemesis enter 12; every !nemesis verb works here!nem buy 12 — exactly !nemesis buy 12, and !nem confirm, !nem trophies, !nem restart the same!unleashed
/unleashed window
Unleashed: every few hours a famous Legend-tier notorious monster breaks loose at an outdoor site somewhere in the open world — the whole server hears where, never when. It stands passive for ten minutes while people gather, then wakes. It answers to no claim: anyone in the zone may strike, heal or buff, no party or alliance needed, and it takes almost nothing until four different accounts have joined the fight. Its hit points scale with how many people are online and it regenerates a little for every character engaged, so a crowd is the way to kill it. When it dies, every account that took part for at least a minute (or dealt a real share of the damage) is paid Drift Coins on the spot — forty-five, rising with turnout to seventy-five, and double that on your first Unleashed kill of the day — plus a flat hundred Driftmarks on every kill and a roll for an Esper Core, and the server hears who dealt the most damage, who held it, who landed the final blow and who drew first blood. Then it is gone for two to three hours and comes back somewhere else.
!unleashed — where it stands, what phase it is in, its health and how many are on it!unleashed history — the last five: boss, zone, turnout, coins, the Esper Cores it handed out, the calloutsNothing pays before the kill and nothing is paid twice. Its area attacks hit anyone in range, so clear the outpost. !unl is the short alias.
!unl
The short alias for !unleashed — the same verbs, the same answers.
!unl history — exactly !unleashed history!spoils
/spoils window
Spoils: every monster that pays you experience carries a small chance of handing you an ordinary piece of equipment with one to four random augments on it — straight into your bags, no treasure pool, no lot and no trade, and every real player in the party rolls separately rather than sharing one drop. The gear comes from about four thousand ordinary non-Rare, non-Ex pieces spanning levels 1 to 99 and is matched to the level of the monster that died, about half of it picked for a job somebody in your own squad actually plays and the rest drawn from everything; the augments follow the monster too, so the tougher the kill the higher the numbers roll. A real notorious monster — one on a timer of an hour or more, a placeholder or a pop, not one that respawns like the camp around it — is ten times likelier to pay than an ordinary one. One line in chat names the item, its augment count, what you killed and where it landed, and a four-augment award is announced to the whole server every time. One award in twenty is Super Auged: one to four augments drawn from a wider list that reaches higher than the ordinary augment lists, and every Super Auged find is announced to the whole server. Full bags never cost you the item: it tries your Mog Satchel, Sack and Case, then the bags of the next character on your account, and last your own delivery box. The same kills also carry a small chance of their own at a Rune — one augment, banked, one kind for each of the ninety-eight augments the Super Auged list carries, named for the augment’s number in Roman numerals, held by your account and announced to the whole server when found. Spending one puts its augment on a piece of your own gear it fits (the Super Auged rules), at a random rank in that item’s range: into a free slot, re-rolling its own slot if the item already has that augment, or over the slot you pick on an item with four.
!spoils — your lifetime awards, your lifetime fours, and your last five: what fell, how many augments, off what, where it landed!spoils hall — the server’s most recent four-augment awards, the same Hall of Four the window draws!spoils superauged — the server’s most recent Super Auged finds, one augment or four, the same list the window’s Super Auged tab draws!spoils runes — your account’s Runes: how many held, found and applied, and each kind you hold!spoils runegear <rune> [bag|all] [name] — the gear a Rune fits (by its augment number or its numeral, !spoils runegear XLV), what it would roll there, and the exact line that spends it!spoils runeapply <rune> <bag> <slot> <item> <stamp> <slot 0-4> — spend a Rune on one item; the window’s Apply button is the easy wayAugmented gear is bound to your account: it moves between your own characters and nowhere else, so nothing minted here reaches the auction house. Battlefield, arena and raid monsters pay no spoils — they have rewards of their own.
!tod
/tod window
Time of Death: every notorious monster on this server that comes back on a timer, and exactly where its clock is right now. On retail a camper’s TOD is hearsay typed into a spreadsheet; here the server is standing next to the monster, so it can simply say whether it is up, when it died, how long it has been dead and how many seconds are left on its respawn — and clocks of two hours or longer survive a server restart. Each row also carries the things a hunter looks up: the zone, the level band, the respawn window (a fixed timer, or a rolled one shown as a range), the coordinates of its spawn point, its family, whether it aggroes and links, and its best drops at this server’s own rates — plus, while it is up, the health it has left and who has it claimed. Search by name, zone or drop, and pin the ones you are camping to a watchlist.
!tod — every timer-pop notorious monster in the zone you are standing in!tod <text> — up to eight matches by name or zone, each as a sentence: dead for how long, back in how longLottery pops are deliberately absent: they have no clock of their own, they take a placeholder’s slot when a kill rolls their way, and !scan names the placeholder to kill. Forced and event pops are absent for the same reason. A zone no player is standing in may not be loaded, and an unloaded zone answers “unknown” rather than a guess.
!esper
/esper window
Espers: Magicite, Espers and attunement — the progression meant to outlast Ascension. Every kill that pays you experience pays Magicite, a wallet of thirty counters (eight elements and twenty-two jobs): the element of what died, its job and your own, each the full amount, more for a tougher kill and ten times for a real notorious monster (one of a kind on a timer of an hour or more, a placeholder or a pop, not one that respawns like the camp around it or comes by the dozen). Magicite plus Esper Cores make Espers — the thirty-one from Final Fantasy VI and a thirty-second, Driftwood, which needs all thirty-one mastered and opens a second slot. A Core is a wallet counter that drops from Unleashed kills, once per paid account per kill. One Esper is equipped at a time; it lends its spells, job abilities, traits and stat line to whatever job you are on, and fighting with it equipped attunes it until it is mastered — forever, equipped or not, and doubled while it is the one equipped. Unequipping keeps the attunement; only what it lends stops.
!esper — your Magicite, the Espers you own with their attunement, what is equipped, and your Cores!esper roster — the thirty-two Espers with tier, element, price and what each lends!esper create <id> — make an Esper; the price is re-read from the roster and spent by the server!esper equip <id> [slot] / !esper unequip [slot] — not while engaged; unequipping keeps the attunement!esper cast <spell> [target] / !esper use <ability> [target] — cast a granted spell or use a granted ability from any job; your recast is honouredThe stock client builds its magic menu from your main and sub job, so a granted spell has to be cast through the server: the window’s Grants buttons and its /ma and /ja rewrite do exactly that. Battlefield and instanced monsters pay no Magicite; boss content credits the equipped Esper through its own rewards instead.
!politics
/politics window
The seats of power: the Crown of Vana’diel, the Mayors of Bastok, San d’Oria, Windurst and Jeuno, and the Royal Treasurer, each won by a vote of every eligible account on a four-week season clock — a week of nominations, a week of campaigning, a 72-hour secret ranked-choice poll, the count, then governing. Office is a ladder: a full term as Mayor of Bastok, San d’Oria or Windurst before you may file for Mayor of Jeuno, and a full term as Mayor of Jeuno before you may file for the Crown. Filing needs the server’s gates (fame 9 in the town and twenty Drift Board contracts for a town Mayor; fame 9 in Jeuno, level 75, twenty contracts and a million gil for Jeuno; 100 in every craft or a market record for the Treasurer; the Gauntlet’s floor 50, the Last Verse or a Legend Nemesis kill for the Crown) and a fee held until the count. A winner’s pledge is split among everyone who voted in their race; accounts sharing a login address share one base vote. Holders get bounded powers with cooldowns and a public Chronicle line: decrees, indictments, pardons, a Public Enemy bounty, knighthoods, a mercenary holiday and an amnesty for the Crown; festivals, town halls, a home teleport and the outpost-warp fee for a town Mayor; the home-point tolls into Jeuno for its Mayor; the mercenary cut, travel fees, a stimulus and a Drift Coin bonus for the Treasurer — and, for every holder, one proclamation to the realm per seat per 20 hours from a fixed menu. The travel levers are the ones that pay: outpost fares, home-point warps, survival guides and the tolls into Jeuno all run from 20 to 2000 percent of the stock price, and every gil charged above the stock price is split in half — half to that office’s holder personally, half burned out of the game for good. The mercenary cut works the same way above its stock 35 percent — and the mercenary arena’s cut of a wagered pot above its stock 10 percent: half of the excess to the Royal Treasurer, half burned. Discounts cost the holder nothing and pay nobody. Every gil of it is public and permanent in the Revenue ledger — per-seat totals for the season and for all time, the realm’s burn, the last payments naming who paid which seat how much, and every rate change that priced them.
!politics — the board: the season, every seat, every race, your eligibility, the Treasury, the Wanted list!politics file <seat> [platform] — file for crown, bastok, sandoria, windurst, jeuno or treasurer (nomination week)!politics platform <text> / !politics pledge <gil> / !politics withdraw — your filing!politics vote <seat> <name>[,<name>...] — your secret ranked ballot (poll window); !politics unvote <seat> takes it back!politics endorse <seat> <name> — a seated officeholder’s public endorsement!politics claim — collect every payout owed to you; !politics pay — pay your indictment fine!politics chronicle [page] — the record of every reign, act and indictment!politics revenue [page] — the public levy ledger: what each seat has taken out of travel fares, the mercenary cut and the arena cut, what was burned beside it, the last payments and every rate change!politics proclaim <word> — one canned line to the realm from a fixed menu, once per seat per 20 hours; a word on its own lists the menu!politics decree|indict|pardon|enemy|veto — the Crown’s older powers; !politics knight <name> / unknight <name> — up to five Knights of the Realm, one new knight a week, for the rest of the reign!politics holiday — the mercenary board’s cut to the lowest the board takes, and the arena’s cut to the bottom of its band, for 24 hours (once a fortnight); !politics amnesty — every open indictment closed, once a season!politics festival|townhall|home — a Mayor’s powers; !politics outpost <20-2000> — a town Mayor’s outpost-warp fee where their nation holds the region, as a percent of the stock price!politics tolls <20-2000> — the Mayor of Jeuno’s home-point fee for warps into Jeuno!politics merc|battle|port|stimulus|drift — the Treasurer’s levers: merc is the mercenary board’s cut of a contract (20-50), battle is the mercenary arena’s cut of a wagered pot (5-20), port is the travel-fee basis (20-2000); every rate here, and outpost and tolls, moves once per 20 hours!politics attend at a town hall; !politics resign; !politics admin ... exists, but it is the owner’s and answers nobody elseEverything is per account: one filing, one ballot, one seat. Ballots are secret by construction — nothing returns another account’s ranking — and the owner can veto any act, or freeze every power at once, which stands every act down and puts every rate back to stock until it is lifted. Elections keep running either way. A seat nobody holds takes nothing: under the Regent the lever reads 100 percent and nothing is split.
!geteffects
Lists every status effect on you — or on your target — with the time each has left.
!geteffects — yourself, or your cursor target if you have one!signet
Your nation’s Signet, from anywhere — the same buff, for the same duration, that a gate guard would give you at your current rank. No walk back to town between fights.
!sanction
Sanction, from anywhere and free — the Imperial guard’s field blessing without the 100 Imperial Standing it costs at the counter. Same effect, same length: three hours, plus twenty minutes for every mercenary rank past the first. You need to be an Imperial mercenary (the Aht Urhgan mission “Immortal Sentries”, from Naja Salaheem). Sanction replaces Signet and Sigil, as it does on retail.
!sanction — Sanction with no perk!sanction regen — Regen while your HP is below 95%!sanction refresh — Refresh while your MP is below 75%!sanction food — food effects last twice as long!sanction help — the sheetThe perks and the Imperial Standing a kill earns only work inside the Aht Urhgan regions; the buff itself may be worn anywhere. Killing there while Sanctioned pays Imperial Standing worth a tenth of the experience.
!merits
/merits window
The merit door: every category’s TRUE totals on this server — Weapon Skills 70, both job groups 20 each, Attributes 210, Others 20, HP/MP 75 — and typed raise/lower that reaches past the stock menu’s retail caps. Your merits also arm every squad member you call, judged at that member’s own job.
!merits — overview: your points, every category, your job’s two groups!merits ws — one category entry by entry, with costs (also hpmp, attributes, combat, magic, others, war1, rdm2, ...)!merits raise str 5 — five upgrades in one commit; !merits lower str gives one back, refunded!merits jp [job] — any job’s job points, capacity points and categories; !merits jpraise <category> [n] raises one!merits bank — your Ascension bank: every limit point you ever earned; !merits convert [n|all] buys merits at 10,000 each!merits ascension — the Mastery sheet; !merits ascend vitality buys the next tier (also spirit, prowess, precision, ferocity, bulwark, vigor, devastation)!merits ascension 2 — the Ascension II page, eight more lines at about ten times the price; !merits ascend bastion buys the next tier (also warding, attunement, composure, celerity, sorcery, serenity, persistence)Raising and lowering work from your Mog House, the same room the menu asks for. The stock merit menu still shows retail’s category maximums and stops at them — this command is the one that tells the truth.
!toau
/toau window
The ToAU job kit: set a squad blue mage’s spells (a blue mage casts only what is set), build a squad puppetmaster’s automaton against the real capacity, press a corsair’s rolls.
!toau — every character on your account with its BLU, PUP and COR levels!toau blu <name> — a squad blue mage’s set, budget and everything known; !toau blu <name> set head_butt cocoon sets spells (unset, clear)!toau pup <name> — the automaton build; !toau pup <name> frame sharpshot | head valoredge | attach strobe | detach 3 | clear | deactivate!toau cor — the corsairs out, their rolls and the rolls on you; !toau cor <name> roll chaos_roll presses oneSpells are learned by anyone on the account; attachments unlocked by anyone equip everyone. Writes refuse the character you are playing (the game’s own menus set it) and any character that is logged in.
Your account and the server 4
The questions you would otherwise ask in Discord.
!addons
Lists every DriftwoodXI add-on with its slash shortcut and one line on what it does — this page’s in-game twin. If a shortcut does nothing, the add-on is switched off: enable it in the launcher’s Addons tab.
!chars
Lists every character on your account by name, with jobs and levels. The answer to “what did I call my mule” without logging out.
!build
Prints the server’s current build information.
!leaderboard
/leaderboard window
The server’s bragging boards: most total job levels, most gil, most kills, the highest of every craft and all crafts combined, who fills the market’s buy orders, playtime, deaths, distance walked and more. Names and scores only — no GMs, no deleted characters — and everyone tied for first shares rank 1.
!leaderboard — the list of boards!leaderboard gil — one board, ranked (jobs, kills, crafts, fills, ...)The windows 33
One shortcut per add-on, straight from the server's own !addons
printout. Each name links to its page on the add-on showcase.
/dw
dwhub
The front door: every add-on below in one window — what it is for, and a button that opens it. /dw rail docks a slim column of short-named buttons, in the order you choose.
/squad
dwsquad
Your own characters as party members — add, call, dismiss.
/bags
dwbags
Every bag on your account in one searchable window.
/warehouse
dwwarehouse
A thousand storage slots your whole account shares — two thousand once earned, a thousand more for gil — stash a full bag in one click.
/dwah
dwah
The player market: browse real prices, sell from anywhere, post buy orders, claim your gil.
/cpx
dwcpx
The Conquest Point Exchange: every nation’s CP shelf and every merchant’s counter, from anywhere, for CP or gil.
/jobs
dwjobs
Main and support jobs for you and every squad slot.
/gambits
dwgambits
Build the rules your squad fights by, from dropdowns.
/port
dwport
Travel anywhere you have unlocked — crystals, books, outposts.
/merc
dwmerc
The mercenary board: hire, list your own, collect the gil — and the arena, where listed mercenaries fight 1v1 for a wager.
/tracker
dwtracker
Your quest and mission journal, with the step you are on.
/quests
dwquest
The Drift Board: daily and weekly contracts, live counters, Drift Coins.
/fame
dwfame
Your fame in every area as bars, with the fastest way to raise each.
/merits
dwmerits
The merit sheet with this server’s true totals — and assignment past the stock menu’s caps.
/toau
dwtoau
The ToAU job kit: set a squad blue mage’s spells, build a squad puppetmaster’s automaton, press a corsair’s rolls.
/craft
dwcraft
Your crafting ledger, recipe book, ladder, session tally — and every character on your account, craft by craft.
/parse
dwparse
Damage, healing, accuracy, crit and a live threat meter for the whole party.
/dwchat
dwchat
A cleaner chat log: battle lines colour-coded, and exp, skill-up and melee spam folded into fewer lines — off until you switch it on.
/dwcon
dwcon
Con colors over every enemy near you — what you can take, without checking them one at a time — and every effect your target is really wearing, from the server.
/dwscan
dwscan
Scan your target: level, drops at THIS server’s rates, resistances, aggro range, quests.
/dwfishing
dwfishing
The fishing guide: every fish, the bait that hooks it, where it swims, and what to catch next.
/raid
dwraid
The raid board: eighteen boss trials across thirteen venues, any free arena hosts any boss — clears pay Driftmarks, spent on gear up to iLvl 109.
/report
dwreport
File a bug from in game, with your real state attached.
/arena
dwarena
The Gauntlet: wave survival for the whole alliance, floors 1-50 — every floor cleared pays Burst Tokens.
/nemesis
dwnemesis
Nemesis: two hundred and forty famous NMs at +100 (capped at 160) in a private arena — your own chest, their real drops, one to four random augments, and trophies toward each one’s item level 119 +1.
/politics
dwpolitics
The seats of power: run for the Crown, a Mayoralty or the Treasury, vote, pledge, and read the Chronicle.
/unleashed
dwunleashed
Unleashed: where the world boss stands, its phase and health, the last five rallies with their callouts and Esper Cores, and the boards.
/spoils
dwspoils
Spoils: the augmented gear ordinary kills have handed your account, your Runes and where they fit, the server’s four-augment hall, and every Super Auged find.
/tod
dwtod
Time of Death: every timer-pop notorious monster — up or dead, dead for how long, back in how long — with search and a watchlist.
/esper
dwesper
Espers: Magicite from every kill that pays experience, thirty-two Espers to make, equip and attune, and the spells and abilities they lend whatever job you are on.
/leaderboard
dwleaderboard
The bragging boards: job levels, gil, kills, crafts, market deeds — ties share first.
/dwmacro
dwmacro
Keeps your macro book and set across zoning and logout.
/dwengage
dwengage
Spins you onto the next enemy your party is fighting when your target dies.
Machine channels 29
Each add-on window talks to the server over its own two-letter command:
!dwa, !dwb, !dwc, !dwd, !dwe, !dwf, !dwg, !dwh, !dwi, !dwj, !dwk, !dwl, !dwm, !dwn, !dwo, !dwp, !dwq, !dwr, !dws, !dwt, !dwu, !dwv, !dww, !dwx, !dwy, !dwz, !dwsp, !dwto, !dwes. They answer if you type
them, but the answer is a record stream meant for the add-on, not for you — they are listed
so that this page really is every command the server registers. The player spelling is
always the typed command or the window above.
