Add-ons DWCon

DWCon

A /check-coloured pearl beside the nameplate of every enemy around you.

DWCon puts a small coloured pearl beside the floating name of every enemy around you, in the difficulty colour /check would have given you and nobody else -- grey for too weak, green for easy prey, then yellow, orange, red and magenta up to the royal purple of incredibly tough, and silver for the notorious monsters and battlefield mobs the game refuses to gauge at all. Every colour is the server's own answer rather than a guess made in the client: it is worked out against your level by the same code /check runs, and it is worked out again every couple of seconds, so a level-up or a level sync recolours the whole camp instead of leaving you reading something stale. A camp is then something you take in at a glance -- what you can pull, what to leave, what the party should take next -- instead of a dozen checks one after another. Nameplate colours are untouched and still mean what they always meant. The window is the settings: pearls, level text, tier letters, size, height above the name, how far out they draw, and a legend naming every colour. Since 1.2.0 the window also draws the effect strip: every status effect your current target is actually wearing, one row, the client's own icon per effect and the time each has left. Nothing on the game's wire ever tells a client what a monster is wearing, so every enemy-debuff bar out there infers the set from action messages and misses what it was not taught -- a weapon's additional-effect poison, a TP-move debuff, a buff the monster gave itself. This one is read off the monster's real status list on the server, the only place it exists, and sent to you as it changes. Open it with /dwcon, or /con for short.

The DWCon settings window, reading "30 enemies gauged": tick boxes for the pearls, the level text, the tier letters and a pearl for the mobs the server will not gauge, sliders for pearl size, height above the mob and draw distance, and a legend naming every difficulty colour from too weak through to impossible to gauge.

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