Add-ons DWWarehouse

DWWarehouse

A thousand slots of account storage — two thousand once earned, a thousand more for gil — opened with /warehouse from anywhere.

DWWarehouse is storage the eighty-slot bag was never going to give you, opened with /warehouse from anywhere: a thousand slots held by the server for your whole account, so what your main stashes your mule can take out, with no delivery box and no waiting. Everything in it is searchable by name, and Stash All empties a full bag in one press -- it leaves your rare, exclusive and augmented gear exactly where it is, along with anything equipped, bazaared or pinned, and then tells you what it took and what it skipped. Save a recipe's materials as a kit and one click pulls the whole list back into your bags before you sit down to craft; synthesis itself is unchanged and still consumes from your real bags. DWCraft's recipe book reads the same shelf: tick its Warehouse box and everything stashed here counts toward what you could make, with a button that pulls a synth's missing materials straight out. Exclusive and augmented gear moves too: your artifact feet can go on the shelf on your main and come off it on your mule, because the rule that used to stop it is the delivery box's rule about two different people, and there is only one person here. Your account is still the wall -- nothing on your shelf is reachable by anybody else, and an augment bought on the Drift Exchange is no more tradeable to another player for having been stored. The cap is a number the server owns rather than one compiled into the client, so it is earned upward: completing the support job quest adds a hundred slots, and each nation rank your account reaches for the first time adds a hundred more, rank two through rank ten -- two thousand slots in all, credited retroactively, so what your characters have already done already counts. Past what is earned, room can simply be bought: the Buy Slot button (or !warehouse buy confirm) adds exactly one slot for 100,000 gil, up to a thousand purchased slots per account, and it asks before it spends -- one slot for one hundred thousand, said plainly, every time. And when the shelf itself needs clearing, the Trash button throws a stored item away where it sits -- it asks first, names what you are about to lose, and never needs a free bag slot to do it. When it needs selling instead, the Sell button on every stored row lists it on the DWAH market straight from the shelf -- no bag slot, no second window: type a price, see what you keep after the house's cut, and list a single or the whole stack. It goes through the market's own listing gate, so nothing sells from the shelf that could not sell from a bag, listing is free, and the cut is taken only when it sells; cancel it from /dwah and it comes back into a bag. The Deposit tab can stash every ticked item in one press and shows how many of each you already have stored, kits warn what the shelf is short of before you pull, and the window remembers how you sort it. A Crystals tab is the crafter's way out of a shelf full of Earth Crystal x12: Cluster turns every twelve crystals of an element on the shelf into a cluster and stacks the clusters -- nothing minted, nothing lost -- and Store Crystals moves the shelf's crystals and clusters into the Ephemeral Moogles' own ledger, this character's, the same tally every moogle reads, so any moogle hands them back and so does the tab's Retrieve, as clusters plus a remainder, without the walk. Everything the window does also works typed as !warehouse.

The DWWarehouse window: a 315-of-1000 slot meter across the top, a search box with Weapons, Armor, Materials, Food and Other filters, and the account's shelf listed a row at a time — each item with its stack count, its rare tag where it has one, and a Take button — under Warehouse, Deposit and Kits tabs.

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