Nemesis Restart this Battle, and DWGambits ready for Wings of the Goddess
Farming the same Nemesis for its +1 no longer costs two loading screens a fight: open the chest, press Restart this Battle, and the monster comes back in the same arena. DWGambits gets a full Dancer and Scholar pass, eleven new conditions, a searchable condition picker, and dozens of fixes.
Two systems got most of this patch's attention: Nemesis, because fifty kills of one monster for its +1 was fifty trips out of the arena and back in, and DWGambits, so your squad's Dancers and Scholars are ready for Wings of the Goddess.
The short version
- Nemesis: after the chest, a one-minute window lets everyone inside pay the fee again and fight the same monster in the same arena. No loading screens between trophies.
- Nemesis: a batch of fixes, including a late kill that could lose the whole chest to the battle clock.
- DWGambits: squad Scholars now spend their stratagems the way you do, and squad Dancers spend Contradance and waltz the ally they are meant to.
- DWGambits: eleven new conditions (stratagem charges, daze level, my TP, my MP, other healer in the party, time in the fight), a storm-of-the-day and a helix-of-the-day rule, and a searchable condition picker.
- Espers: a round of fixes and closed exploits.
Nemesis: Restart this Battle
When everyone in the arena has opened the chest, the arena no longer sends you home. A one-minute window opens instead, and the battle timer in the corner of your screen counts it down.
- Press Restart this Battle, the first button at the top of the Nemesis window, or type
!nemesis restart. - Each player inside pays their own entry fee again: the same gil and Job Testimonies as the door. In a party, everyone presses for themselves, and the fight starts once everyone still inside has pressed. Nobody can spend your gil for you.
- The same monster stands up again ten seconds later, back at the entry spot, with a fresh fifteen minutes on the clock.
- Every restarted fight pays its own trophy, its own chest and its own Esper credit, exactly like a fight you walked in for.
- Short on the fee? The button tells you what is missing, and the arena closes when the minute runs out. Want out now?
!nemesis leaveworks all through the window. - Pressed at any other time, the button tells you when it works.
Legend monsters do not restart. Their two-hour lockout starts at the kill, so a Legend fight closes the way it always has.
Other Nemesis changes
- A kill in the last few minutes can no longer let the battle clock run out while the chest is being opened. You always get your full chest.
- A win can no longer end in the "time is up" loss cutscene.
- In a party, only the party leader can take everyone in. The door charges every member, so that choice is the leader's.
- Leaving with an item still held on the chest (a full bag) now warns you first. Leave again within 30 seconds if you really mean to abandon it.
- With a full bag, gear now takes the chest's single held slot ahead of materials, so a Mercy piece is never the one lost.
- The +1 Buy button names the item it is buying, and a +1 can no longer be bought while you are crafting.
- A Legend monster's lockout can no longer be dodged by logging out before the kill and back in for the chest.
DWGambits: ready for Wings of the Goddess
Dancers and Scholars joined the squad last patch. This one makes them behave like the real thing, and gives every job more to work with.
Scholars
- Stratagems are used up by the spell they shape, like yours. Before, one Accession turned every cure for a minute into a party-wide cure at double MP.
- A stratagem above your member's level no longer sits there "waiting". The rule says why it cannot fire.
- Rules gated on Light Arts, Dark Arts, an Addendum or Tabula Rasa say what they are waiting for, and stop saying "waiting" once the set itself presses that stance.
- New: Keep the day's storm up and Helix of the day.
- The lorekeeper and grimoire presets are retuned around all of this.
Dancers
- A waltz now spends Contradance, and ally waltzes only aim at allies the waltz can actually reach.
- The waltz ladder works under Trance, at any TP.
- Finishing-move and samba rules are about the dancer itself, and the editor now stops you from pointing them at the monster or a pet.
- The rhythmist and duelist presets are retuned.
New conditions for every job
- My stratagem charges at least / below
- Enemy daze at least / below (steps)
- My TP at least / below
- My MP% at least / below
- Party has another healer / has no other healer
- Fighting for at least N seconds
- Plus four the engine already understood but the editor never offered: No samba up, No storm up, Casting elemental magic, Casting area elemental magic.
The status picker gains an ailment shelf, and the status list now knows which effects belong on the monster and which on your member.
The window (dwgambits 1.16.0)
- The condition picker is searchable, and every condition explains itself on hover.
- Inert and waiting marks show without clicking a member first.
- Install notes (what a rule is waiting for, and why) now reach you.
- Presets carry their jobs, and the fit hint recommends the right one.
- Find in the shipped sets understands job abbreviations:
dnc,sch,whm.
Worth knowing
- Share codes move to a new format so a Waltzable condition fits. Codes made today will not import on an older server; older codes import fine.
- A few rules you saved before this patch may now show as inactive, for example a finishing-move condition pointed at the monster. The rule says why. Point it at the member and it works again.
- Climactic Flourish does nothing on this server yet, so rules can no longer press it and burn your finishing moves.
Espers
A round of fixes and closed exploits:
- A login that could not read your Esper record now waits instead of overwriting it.
- Skill floors no longer stack across Espers past the cap.
- Lent spells and abilities follow level caps inside capped content and level sync.
- A scroll read over a spell your Esper lends you is learned and saved.
Also fixed
- Raid circuits no longer announce a false "10 minutes remaining".
- Entering a Raid or the Gauntlet no longer resets a live pet's call timer for free.
- Treasure pool and Spoils deliveries to another character on your account are double-checked, so a delivery that did not land is never reported as delivered.
Update through the launcher to get the new Nemesis, Esper and DWGambits windows. As always, /report anything that looks off.
