Everywhere you can go, everything you can make: /port and /craft

Both new windows are finished, so here is how to drive them. /port is every teleport you have unlocked in four tabs with the real fee on every button. /craft is your whole crafting career: the ledger, a recipe book that checks your bags, a ladder that plans the climb, a tally of the sitting, and every character on your account craft by craft.

Two windows landed over the last week and both are now finished. This post is the guide: what each one does, how to drive it, and what it deliberately will not do for you.

Neither needs installing. Both ship with the server, both are on in the Default set, and the launcher fetches them the next time it checks content. If a window does not open, the addon is simply switched off: launcher, Addons tab, switch it on — or type /addon load dwport (or dwcraft) where you stand.

/port — everywhere you have unlocked

Type /port, or just !port on its own.

Four tabs, one per travel system, and a Home button in the header that is the free !home warp you already know:

  • Home points — every crystal you have attuned. Free inside your own nation's group, cheaper everywhere with Rhapsody in White.
  • Survival guides — every book you have registered. 1,000 gil, exactly as at the book.
  • Outposts — every region your outpost warp reaches. You start with nearly all of them.
  • Teleport — the six Teleport spells and the three Recalls. If you, or a white mage in your squad, can genuinely cast one — crystal attuned, spell learned, level reached, MP in the pool — one click casts it, and the MP is really spent.

Three things worth knowing the first time you open it:

  • The search box covers every tab at once. Type jeuno and you get the home point, the survival guide and the outpost together, without hunting through tabs.
  • The star pins your regulars. Click the star beside a destination and it sorts to the top of its tab and stays there between sessions.
  • Your last five journeys sit under the header as one-click buttons, and the fee is printed on every button before you press it — Go free where it is free, Go 500g where it is not. Your gil sits in the header so you never have to guess.

Typed, with no addon at all: !port list hp (or sg, op, sp) to browse a tab, !port go hp 12 or !port go hp bastok markets to travel, !port home for your nation, and !port jeuno on its own when the name is yours and unambiguous. !port help prints the sheet.

What it will not do: it never widens what you can reach. A crystal you have not touched, a book you have not read, a region whose supply run you have not done, a spell you cannot cast — all still listed, greyed, with the reason written on them, and no amount of clicking turns a grey row into a button. The unlock is the gameplay. The window only deletes the menu maze that came after it, and the server re-checks every trip against your real unlocks regardless of what the window thinks.

/craft — your whole crafting career

Type /craft, or just !craft on its own. Five tabs.

Ledger is the one the game hides. Every craft with its real level, its rank, this rank's cap and where the next guild test unlocks — the wall named before you hit it. Underneath it, the specialization budget: every craft levels freely to 70, past that levels draw on a shared pool of 1,200 points (enough for three crafts at 110), and Fishing never counts. The panel shows what you have spent, what is left, and which craft is first in line to pay — because past the budget, gains are traded, not gained. Below that, the house rules read from the server's live settings, including the one worth the tab on its own: day and moon folklore does nothing here. Craft when you like.

Recipe Book searches every synth on the server by name or by material, filtered to one craft or across all of them. Each row tells you where you stand: can make when you can, the exact skill gap when you cannot, the missing key item, the held Rare that is blocking it, or a materials count like 1/2. Pick a row and the pane underneath lists every material with how many you are holding right now. Shopping list expands what you are short of — sub-synths broken down to their own makings and crystals — and Send list to chat puts the same list in your log where it survives the window closing. Bought something mid-session? Check bags re-reads your inventory and the rows move.

Ladder plans the climb. Pick a craft, type a target (or leave it blank to aim at your rank cap), press Plan. You get the bridge recipes in order: craft this many of that, from this level to that one, what each synth is worth in skill, what percentage survive, and what the materials cost at the cheapest counter on the server — with the source named, so you know whether that price is a guild vendor, a general vendor or the auction house. Click a rung for its own shopping list. If your target sits above your rank cap it says rank test first rather than inventing a rung you could never climb, and if the climb would run your specialization budget dry it says that too.

Tally keeps score of the sitting: attempts, breaks, NQ against HQ (with the tiers split out), everything you made and every material you consumed, plus skill gained and gil spent measured by the server. It survives zone lines. It resets when you press Reset, or when you log out — nothing else.

Alts is one grid: every character on your account down the side, every craft across the top, so you can see what your alts have levelled without logging a single one of them in. It is read-only forever — there is not one button on that tab.

Typed, with no addon at all: !craft skills, !craft points, !craft rules, !craft find <text>, !craft book cooking, !craft recipe <id or name>, !craft shopping <id or name>, !craft ladder cooking 60, !craft tally (or !craft tally reset) and !craft alts. !craft help prints the sheet. Every one of them says exactly what the window shows.

What it will not do: it computes nothing and it performs nothing. Every number in that window is the server's answer, produced by the same code that enforces the rule — if it says a craft would pay, that is the enforcement speaking. And no synth, no trade and no guild turn-in ever happens from this window. It is a ledger and a plan, not a workshop.

One tip that will save you materials

The skill-up rule here is the modern one, and the useful half of it is easy to miss: a recipe up to ten levels below your current level still teaches you. You do not have to sit on recipes that break constantly to make progress — which is exactly the arithmetic the Ladder tab uses when it picks each rung for you.

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