Ten sets that fight with both jobs

Support jobs run at full level on DriftwoodXI, and the squad gambit library finally acts like it. Ten new shipped sets built around main/support pairings — a shadow-tanking paladin, a scholar-sealed super healer, a stun mage, a dancing beastmaster — plus deeper kits for the four pet jobs.

On DriftwoodXI your support job runs at your main job's level, and your squad knows it: a member's rule set can press abilities and cast spells from both jobs. Until now the shipped library never leaned on that. Today it does — ten new sets, each written for one classic pairing, bringing the library to forty.

The ten

SetPairingWhat it does
aegisPLD/NINThe shadow tank. Utsusemi above the shield: Flash and cures hold the hate, shadows eat the swings.
oracleWHM/SCHThe super healer. Light Arts makes every cure cheaper, Divine Seal doubles the crisis cure, all seven -na spells, Raise, Refresh.
disruptorBLM/DRKThe stun mage. Stuns whatever the enemy starts — a spell mid-cast or a readying skill — and drains and nukes between, always keeping a stun's worth of MP.
phantomNIN/WARProvoke behind Utsusemi: the monster turns to hit somebody its swings cannot touch. The blinding, slowing, numbing wheel underneath.
deadeyeCOR/RNGChaos and Hunter's Roll on the party, Sharpshot, Velocity Shot and Barrage kept up, then the gun.
warmongerSAM/WARMeditate and Hasso build TP; Berserk, Aggressor and Warcry make every point of it hit harder.
beastdancerBST/DNCThe jug pet holds the monster while the master dances — sambas, waltzes and steps paid for with the TP the pet is buying.
chanterBRD/WHMTwo songs kept up, cures and status removal between the verses.
nightbladeTHF/NINSneak Attack from behind and Trick Attack through a tank — the squad still positions both — under Utsusemi.
archmageRDM/BLMCures, five debuffs and the full nuke ladder, and Convert pressed exactly when it should be: low bar, healthy body.

Put one to work the way you always have:

`` !squad rules use pld aegis !squad rules use whm oracle !squad rules presets ``

Or open DWGambits' Shipped sets tab — the ten are page four.

Each set is written for the pairing it names, and the honesty rules are unchanged: hand aegis to a PLD/WAR and the install report tells you which rules that member cannot use, in plain sentences, instead of silently doing nothing. Spells still have to be learned — sub NIN makes Utsusemi castable, but the scroll is yours to buy.

The pet jobs grew up too

Yesterday your squad's pets came along. Today the four pet-job sets act like it: the pet fights, so the master's half of each list got deeper.

  • wrangler — the beastmaster swings harder now that the jug is tanking: Berserk while healthy, Defender when it gets ugly, Aggressor and Warcry.
  • lancer — the dragoon brings a stance from either classic sub: Hasso off samurai or a health-gated Berserk off warrior, plus all the jumps.
  • evoker — the avatar fights and fires pacts on its own, so the summoner finally plays the SMN/WHM support game: wakes sleepers, cures, cleans paralysis and silence, Erases, keeps Regen on you.
  • artificer — the puppetmaster counter-tanks like a monk beside the automaton: Counterstance when the monster looks over, Focus, Dodge, Chakra.

Nothing about your own saved sets changed, and nothing you have assigned moves uninvited — same as every round before this one.

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