One account, sixteen characters
One account per player is the rule on DriftwoodXI. It is not a limit — your sixteen characters are a full squad, a mercenary roster, and all the storage you will ever need.
DriftwoodXI is one account per player. Here is why that is not the restriction it sounds like, and what it means in practice.
Sixteen characters, one login
Your account holds sixteen character slots, and this server is built so they all matter:
- Alt-trusts. Register your characters into your squad and summon up to five of them as party members. They wear their own gear, fight on their own jobs, run the gambit rules you wrote for them, and bank real experience to their own rows. One login is a full party.
- Mercenaries. Coming with the DWGambits addon: characters you kit out and offer as trusts for other players to hire. Your bench earns its keep while you sleep.
- Storage and market mules. Bazaar characters, auction-house characters, crafting warehouses — and with squad storage you can search and move items across every bag on the account without logging any of them in.
Why multi-boxing is against the rules
On most servers people run a second account because they have to — the game wants a party and one character is not a party. Here that reason does not exist. Your squad is the party, on one account, in one client.
So a second account has no honest use, and that is exactly why it is against the rules: when someone is running two, something fishy is usually going on — RMT mules, ban evasion, market manipulation — and the staff have the tools to see it and will investigate. Keep everything on one account and none of that machinery will ever be pointed at you.
The server holds you to it: one login at a time per connection. Try to bring a second account online from the same place and it will simply be turned away at character select.
Two players in one home sharing a connection is completely fine and is not multi-boxing — each person gets their own account. Tell the staff and they will clear both accounts to log in together; it takes a moment and you will never trip anything again.
One thing worth knowing, so you do not file it as a bug: if your client crashes or your connection drops, the server keeps your character in the world for about half a minute before it lets go — that grace is what saves you when a brief blip fixes itself, and it is why a hiccup usually costs you nothing at all. If you do get bounced at character select right after a crash, wait about thirty seconds and come straight back in.
One player, one account, sixteen characters. That is the whole rule.
