Start here: our addons, and how to open them

Almost everything DriftwoodXI adds to Final Fantasy XI is reached through the many addons written for this server. Nearly all of them open a window you click through. Here is what each one is, the one word that opens it, and what to do when nothing happens.

Many addons ship with DriftwoodXI and they were all written for it. They are not a bundle of community picks, they are the front end for the systems this server runs, and if you never open them you are playing a version of Vana'diel with generous rates and none of the rest of it.

Nearly all of them open a real window. You click through them; there is no command syntax to learn. The two that do not — dwmacro and dwengage — simply work in the background.

The addons

AddonType thisWhat opens
dwhub/dwStart with this one. Every addon on this list in one window, grouped by when you will want it, with what each is for, an Open button that runs its command and a Load button for when nothing happens. /dw market searches it.
dwsquad/squadYour own characters, standing in your party. Pick who fills each of the five slots, call them, send them home.
dwbags/bagsEvery bag on your whole account in one searchable window, and item transfer between your characters without either of them logging in.
dwwarehouse/warehouseA thousand storage slots your whole account shares, searchable, with a Stash All button that empties a full bag in one press, kits that pull a recipe's materials back before you sit down to craft, and a Trash button that throws stored junk away without touching your bags.
dwah/dwahThe player market: every Auction House listing with its real price, searchable and sorted by level; sell from your bag anywhere with no listing fee; post buy orders that escrow your gil until a crafter fills them; claim your sale proceeds on whichever character you are playing.
dwcpx/cpxThe Conquest Point Exchange: every gate guard's CP shelf — all three nations, every rank, plus the allied sundries — and every regular merchant's counter in Vana'diel (1,400+ items), from anywhere. Any nation's gear for your own conquest points, no rank required; merchant goods for gil or CP, which makes signet farming shopping money. Hover any row for the full item card.
dwjobs/jobsMain and support job for you and every squad slot, changed from anywhere, plus saved lineups you can name.
dwgambits/gambitsThe rules your squad fights by, built out of dropdowns: "ally under 40% HP, cast the biggest Cure I can afford". Forty-three ready-made sets ship with it, from one kit per job to role presets.
dwport/portEvery teleport you have unlocked, one click away: home points, survival guides, outposts and the teleport spells, with the locked ones greyed beside them so you know what is left to earn.
dwmerc/mercThe mercenary board. Hire somebody else's character for a while, list your own to earn gil while you are offline, collect what they made.
dwtracker/trackerYour quest and mission journal with the next step in it, read off the same scripts the quests actually run on.
dwquest/questsThe Drift Board: daily and weekly slay contracts for your level, accepted from wherever you are standing, with the counter moving as you fight and Drift Coins paid the moment the last one falls.
dwcraft/craftYour whole crafting career: every craft's level and rank, the specialization budget, a recipe book that checks the bags of every character on your account, a skill-up ladder to any target, and a tally of the sitting.
dwfame/fameEvery fame area in the game as a progress bar: level, points, how far the next level is, and a Guide tab naming the fastest repeatable quest for each one. It says so in chat when a level lands.
dwmerits/meritsThe merit sheet with this server's TRUE numbers — Weapon Skills 70, both job groups 20 on every job, Attributes 210, Others 20 — and raise/lower buttons that keep going where the built-in menu stops. The stock merit screen shows retail's maximums and refuses clicks past them; this window is the one that tells the truth. Assignment still asks for your Mog House, same as the menu.
dwtoau/toauThe ToAU job kit for your squad: set a squad blue mage's spells from everything your account has learned (a blue mage casts only what is set), build a squad puppetmaster's automaton — frame, head, twelve attachments against the real capacity — and press a corsair's rolls from buttons, with the rolls on you and their clocks beside them.
dwparse/parseDamage, healing, accuracy, crit rate and damage taken for everyone in the party, with a per-action breakdown behind every name.
dwcon/dwconA small colored pearl beside every nearby enemy's name, in the difficulty colour /check would have given you — so a camp reads at a glance instead of one check at a time. It keeps up as you level, and marks the ones the game refuses to gauge.
dwscan/dwscanTarget something and read everything the server knows about it: level, the whole drop table with icons at this server's own doubled rates, what magic it resists, what it is immune to, how far away it notices you, exp and gil, its TP moves, and which of your quests want it dead. Not the wiki's numbers — this server's.
dwtod/todTime of Death: every notorious monster on this server that comes back on a timer, in one searchable list, with the server's own answer beside each — up or dead, the moment it died, how long it has been dead, and a live countdown to the respawn. On retail a TOD is somebody's spreadsheet; here the server is standing next to the monster and holding the clock, and clocks of two hours or longer survive a restart. Each row also carries the zone, the level band, the respawn window, the spawn coordinates, the family, whether it aggroes and links, and its best drops at this server's rates — plus, while it is up, the health left and who has it claimed. Pin the ones you are camping to a watchlist. Lottery pops are not here: they have no clock of their own, and /dwscan names the placeholder to kill instead.
dwchat/dwchatA cleaner chat log: every battle line colour-coded by what it is, and the spam folded — three experience gains become one summed line, a run of skill-ups the same, and a squad member's melee against one target becomes one line with its hits, crits and misses. Off until you switch it on (/dwchat on); off leaves the log exactly as the game sent it.
dwfishing/dwfishingThe whole fishing system. Every fish this server can actually give you, the bait that can hook it at all, every pool it swims in, its best hour and moon, and the rods that will not lose it. The front tab is a skill-up ladder for any level: it knows that the curve peaks at exactly eleven levels above your skill rather than at the hardest fish you can land, that a catch at or below your level teaches you nothing at all, and that your guild rank hard-caps your skill at (rank + 1) x 10 — so if your number has stopped moving you need the guild test, not a better rod. The game states none of that anywhere, and every percentage is at this server's real skill-up rate, which is five times stock.
dwraid/raidThe raid board: eighteen fights across thirteen venues at five tiers from Easy to Savage, entered from any city with one click — no orb, no travel — and you are put back on the exact tile you left. Clears pay Driftmarks, shared by your whole account, with a big first-clear-of-the-day bonus per fight per tier.
dwreport/reportFile a bug from inside the game. The server attaches your real state (jobs, position, party, gear, the quest step you are on) so you do not have to describe it.
dwleaderboard/leaderboardThe server's bragging boards: most total job levels, most gil, most kills, the highest of every craft and all crafts combined, who fills the market's buy orders, playtime, deaths, distance walked and more. Names and scores only, and everyone tied for first shares rank 1. /lb works too.
dwarena/arenaThe Gauntlet: a wave-survival battleground your whole party or alliance enters together, from anywhere. A trio of foes rises every minute, one level higher each floor from 101 to 150; every floor cleared pays its number in Burst Tokens — spent with Drift Coins on Weapon Burst augments in the Drift Board. Dying costs nothing; leave whenever you like.
dwnemesis/nemesisNemesis: two hundred and forty famous notorious monsters — Leaping Lizzy to Kirin — each fought alone or with your party in a private arena at its wild level +100 (capped at 160). Every real player pays the fee (gil and Job Testimonies by tier) and opens the chest once for their own roll of the monster's real drop table; every piece of gear carries one to four random augments and is bound to your account. Legend monsters lock for twenty hours per account after a kill; a four-augment drop is announced to the whole server.
dwpolitics/politicsThe seats of power: the Crown of Vana'diel, the Mayors of Bastok, San d'Oria, Windurst and Jeuno, and the Royal Treasurer, each won by a vote of every eligible account on a four-week season — nominations, campaigning, a secret ranked-choice poll, the count, then governing. The window shows every seat and its holder, every race with its candidates, platforms and pledges, the Treasury, the Wanted list and the Chronicle, and gives a holder their powers as buttons: decrees, festivals, tolls and fees, all public in the Revenue tab.
dwunleashed/unleashedUnleashed: every few hours a famous Legend-tier monster breaks loose at an outdoor site in the open world and the whole server is told where — never when. Ten minutes to gather, then it wakes, and it answers to no claim: anyone in the zone may hit it, heal or buff, no party needed. The window shows where it stands, its phase, its health, how many are on it, the last five rallies with their callouts, and the boards. Kill it and every account that took part is paid Drift Coins on the spot.
dwspoils/spoilsSpoils: every monster that pays you experience has a small chance of handing you an ordinary piece of equipment carrying one to four random augments — straight into your bags, no treasure pool and no lot, matched to the level of the thing you killed, and about half the time picked for a job somebody in your squad actually plays. Notorious monsters are ten times likelier, a four-augment award is announced to the whole server, and full bags never lose the item. The window holds your account's last thirty awards and the server's four-augment hall.
dwesper/esperEspers: the progression meant to outlast Ascension. Every kill that pays you experience pays Magicite — the element of what died, its job and your own — and Magicite plus Esper Cores (a counter that drops from Unleashed kills) make Espers: the thirty-one from Final Fantasy VI and a thirty-second, Driftwood. One is equipped at a time; it lends its spells, abilities, traits and stats to whatever job you are on, and fighting with it equipped attunes it until it is mastered — then it lends all of that forever. The window is the grid of thirty-two with Create, Equip and Unequip, your Magicite wallet, and a Grants tab whose Cast and Use buttons cast a lent spell from any job through the server; a /ma or /ja macro naming a lent spell is routed the same way.
dwmacro/dwmacroNo window. It puts you back on the macro book and set you were using after you zone or log in, remembered per job.
dwengage/dwengageNo window. When your target dies, it turns you onto the next enemy your party is already fighting — any direction — and the fight continues with your weapon out. Typing the word toggles it for the session.

Type the word at any time. /squad opens the squad window, typing it again closes it. Same for the rest.

When nothing happens

If you type /bags and the game just says it does not know that command, the addon is switched off. That is the only thing it ever means.

From the launcher: open the Addons tab, pick the set you launch with, and switch it on. All of them are on in the Default set a fresh install starts with, so this is usually a set you built yourself, or one you switched something off in. Any of them can be switched back off in the same place, they are on by default because a tool nobody installed is a tool nobody uses, not because you have to keep them.

Already in game and not wanting to restart: load it where you stand.

  • /addon load dwhub
  • /addon load dwsquad
  • /addon load dwbags
  • /addon load dwwarehouse
  • /addon load dwah
  • /addon load dwcpx
  • /addon load dwjobs
  • /addon load dwgambits
  • /addon load dwport
  • /addon load dwmerc
  • /addon load dwtracker
  • /addon load dwtoau
  • /addon load dwquest
  • /addon load dwcraft
  • /addon load dwfame
  • /addon load dwmerits
  • /addon load dwparse
  • /addon load dwcon
  • /addon load dwscan
  • /addon load dwtod
  • /addon load dwchat
  • /addon load dwfishing
  • /addon load dwraid
  • /addon load dwreport
  • /addon load dwleaderboard
  • /addon load dwarena
  • /addon load dwnemesis
  • /addon load dwpolitics
  • /addon load dwunleashed
  • /addon load dwspoils
  • /addon load dwesper
  • /addon load dwmacro
  • /addon load dwengage

That lasts for the session. To make it stick, turn it on in the Addons tab as well, the launcher writes the boot script, so a set is the thing that survives a restart.

The windows are a convenience, not a gate

Every one of these addons is a renderer. It sends the same commands you could type yourself, and none of them can do anything the typed version cannot, so nothing here is locked behind having an addon installed. !squad help prints the whole vocabulary in game, !merc, !jobs, !port, !fame and !fish answer on their own, and the full command sheet is in Custom commands and what happens when you make a character on this page.

Two worth knowing by heart:

  • !addons prints this list, in game, whenever you have lost it.
  • /servmes re-opens the welcome message you were shown at login.

If something here does not behave, /report is the shortest path to us, and discord.gg/DriftwoodGaming is the second shortest.

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