Start here — the nine addons, and how to open them
Almost everything DriftwoodXI adds to Final Fantasy XI is reached through nine addons written for this server. Eight of the nine open a window you click through. Here is what each one is, the one word that opens it, and what to do when nothing happens.
Nine addons ship with DriftwoodXI and they were all written for it. They are not a bundle of community picks — they are the front end for the systems this server runs, and if you never open them you are playing a version of Vana'diel with generous rates and none of the rest of it.
Eight of the nine open a real window. You click through them; there is no command syntax to learn.
The nine
| Addon | Type this | What opens |
|---|---|---|
dwsquad | /squad | Your own characters, standing in your party. Pick who fills each of the five slots, call them, send them home. |
dwbags | /bags | Every bag on your whole account in one searchable window — and item transfer between your characters without either of them logging in. |
dwjobs | /jobs | Main and support job for you and every squad slot, changed from anywhere, plus saved lineups you can name. |
dwgambits | /gambits | The rules your squad fights by, built out of dropdowns: "ally under 40% HP, cast the biggest Cure I can afford". Thirty ready-made sets ship with it, one per job. |
dwmerc | /merc | The mercenary board. Hire somebody else's character for a while, list your own to earn gil while you are offline, collect what they made. |
dwtracker | /tracker | Your quest and mission journal with the next step in it, read off the same scripts the quests actually run on. |
dwparse | /parse | Damage, healing, accuracy, crit rate and damage taken for everyone in the party, with a per-action breakdown behind every name. |
dwreport | /report | File a bug from inside the game. The server attaches your real state — jobs, position, party, gear, the quest step you are on — so you do not have to describe it. |
dwmacro | /dwmacro | The one with no window. It puts you back on the macro book and set you were using after you zone or log in, remembered per job. |
Type the word at any time. /squad opens the squad window, typing it again closes it. Same for the rest.
When nothing happens
If you type /bags and the game just says it does not know that command, the addon is switched off. That is the only thing it ever means.
From the launcher: open the Addons tab, pick the set you launch with, and switch it on. Eight of the nine are already on in the Default set — dwparse is the deliberate exception, because a damage meter is a taste, not a requirement.
Already in game and not wanting to restart: load it where you stand.
/addon load dwsquad/addon load dwbags/addon load dwjobs/addon load dwgambits/addon load dwmerc/addon load dwtracker/addon load dwparse/addon load dwreport/addon load dwmacro
That lasts for the session. To make it stick, turn it on in the Addons tab as well — the launcher writes the boot script, so a set is the thing that survives a restart.
The windows are a convenience, not a gate
Every one of these addons is a renderer. It sends the same commands you could type yourself, and none of them can do anything the typed version cannot — so nothing here is locked behind having an addon installed. !squad help prints the whole vocabulary in game, !merc and !jobs answer on their own, and the full command sheet is in Custom commands and what happens when you make a character on this page.
Two worth knowing by heart:
!addons— this list, in game, whenever you have lost it./servmes— re-opens the welcome message you were shown at login.
If something here does not behave, /report is the shortest path to us, and discord.gg/DriftwoodGaming is the second shortest.
