DRIFTWOODXI

Crafting with an identity, gathering that never breaks

Every craft reaches 70, three of them can reach 110, HQ chance is doubled, harvesting tools never break, and the auction house keeps its fees honest.

Crafting

  • Every craft levels freely to 70.
  • Above 70, specialisation points take over — and you hold triple retail's allowance, enough to take three crafts all the way to 110. Pick your trade; being the bonecrafter on the server means something.
  • HQ chance is 2x retail. An HQ synth is a good morning, not an expectation — which keeps HQ gear worth crafting and worth buying.
  • Craft skill-up chances are 3x and skill-up amounts are 2x retail's.

Gathering

  • 0% break chance on harvesting, excavation, logging and mining tools.
  • 75% success rate on harvesting, excavation, logging, mining and digging.
  • 200 chocobo digs per day, with the Burrow and Bore abilities granted.
  • Fishing is enabled, with a 5x skill-up rate — the kindest multiplier on the server, because it's fishing.

Auction house

  • 70 items may be listed per character.
  • Maximum AH fee is capped at 1,000 gil, so listing something expensive is not a gamble.
  • An ffxiahbot broker keeps the AH stocked, so a small population never means an empty market.

Fame

Fame gain is 3x — the quest chains that gate the good rewards open at a friendly pace without the hundred-repeat grind.

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