Content unlocked — Dynamis, Garrison, Sky and friends
Dynamis on a six-hour clock, Garrison restarting every ten minutes, the road to Tu'Lia — and the gates lowered so a handful of people can actually run all of it.
DriftwoodXI runs the base game and Rise of the Zilart at level cap 99 — three nations' worth of missions, the Zilart storyline, and Sky with its gods at the top of it. Endgame that normally needs a full server population has its gates lowered so a handful of people can actually run it.
What's in
| Content | Status |
|---|---|
| Base game — three nations to Rank 10 | Open |
| Rise of the Zilart — ZM1–17, Sky, Tu'Lia | Open |
| Chains of Promathia | Not in this version yet — next in line |
| The three add-on scenarios (ACP / AMK / ASA) | Not in this version yet |
| Abyssea | Not in this version yet |
| Treasures of Aht Urhgan | Not in this version yet |
| Wings of the Goddess | Not in this version yet |
| Seekers of Adoulin, Rhapsodies, Voracious Resurgence | Not in this version yet |
Closed means closed, not broken: those storylines and their maps are shut, and character select shows you exactly what this version includes. Fifteen jobs are available — everything from the base game and Rise of the Zilart, each unlocked by its own quest, takeable from level 1. The seven that unlock in Aht Urhgan and Adoulin (BLU, COR, PUP, DNC, SCH, GEO, RUN) arrive with those expansions, since that's where the quests and their gear live.
Expansions open one at a time, each after it has been played through on this server; see One expansion at a time on this page for how that works and why there are no dates.
Dynamis
- Six hour re-entry time — one run per evening.
- Level requirement reduced to 30.
- Hundred-piece currency can be exchanged down to singles.
- The three city zones, Beaucedine, Xarcabard and the Dreamlands (Valkurm, Buburimu, Qufim) are all open — the Dreamlands do not require the Chains of Promathia missions here. Dynamis - Tavnazia waits for that expansion.
Garrison
Enabled, with the rank requirement reduced to 1. An outpost is available again 10 minutes after a run ends, and each character can take one garrison per conquest week.
Everything else
- Voidwalker notorious monsters roam the old world.
- Magian Trials are enabled, with 10x weaponskill and skillchain points.
- Trusts and trust quests are enabled — earned through their quests, retail-style, with the nation permits from level 5 and cipher items for the rest. You can call five at once; the Rhapsodies key items that normally cap you at three are handed over here, since that expansion is not open yet. Your own characters are another five party slots entirely, and a good deal more controllable; see the squad post.
- Fields of Valor and Grounds of Valor are enabled everywhere, with 1.5x page experience and 3x tabs.
- Explorer Moogles are available from level 1.
- Homepoint teleport crystals are enabled.
- The Gobbie Mystery Box opens after one day, and hands out 50 points daily.
Something in here not behaving? Tell us — discord.gg/DriftwoodGaming goes straight to the people who can fix it.
