One inventory across your whole account
Search every bag on every character you own from the one you are playing, move items between them without logging in and out, and let your squad members dress themselves out of their own bags.
FFXI is a game about getting things and then finding somewhere to put them. Six characters means six sets of bags — and on any other server, six logins every time you want to know which of them is holding the silk thread, or to move a sword from the character who found it to the character who can use it.
Not here.
From whichever character you are playing you can see every container on every character on your account, search all of them at once, and push items back and forth without logging anybody in. Your squad members then dress themselves out of what they are holding, automatically.
Find it
`` !squad find silk ``
That searches inventory, mog safe, satchel, sack, case and all eight wardrobes, on every character you own — including characters that have never been logged in on this computer. There is nothing else in the game that does this, and there is no addon that can: your bags live on the server, and the server is the thing answering.
`` !squad who ``
Every character, their jobs, and how full they are. This is the one to check before you go and clear space by hand.
`` !squad bag Yakapo !squad bag Yakapo satchel !squad bag Yakapo 2 ``
One character's bags — everything, one container, or the next page.
Move it
`` !squad send Yakapo Bronze Sword !squad send Yakapo Beehive Chip 12 !squad fetch Yakapo Bronze Sword ``
send pushes an item from your bags to another of your characters. fetch pulls one back into your own.
They behave differently on purpose, and it is worth knowing why. A fetch arrives instantly, because you are standing right there. A send goes into that character's delivery box and lands in their bags the next time you call the squad — because there is no safe way to write into the bags of a character who is not logged in and not summoned, and a moment where it is safe already exists.
So the pattern is: send, then !squad call, and they are wearing it.
`` !squad box ``
shows you everything currently in transit, and who it is for. If you never call that character again, nothing is lost — it is sitting in their delivery box and they can collect it the ordinary way at a Mog House.
A few rules the game already has still apply, and are applied exactly as the delivery box applies them:
- Rare/Ex items that cannot be sent to another character still cannot. Items marked as sendable within your own account can be.
- You cannot take something a character is wearing. Log them in and take it off, or wait until they are not summoned.
- You cannot fetch from a character who is summoned or logged in. Dismiss them first.
- A Rare item sent to somebody who already owns one stays politely in the box rather than becoming a second copy.
They dress themselves
Here is the part that makes the squad worth playing.
A squad member's gear is chosen at summon time, out of that character's own bags. For every slot the server takes the best thing they can actually wear — right job, right level, right race, real two-handed and dual-wield rules — and scores it for what that member is for. A white mage weights MND and cure potency. A black mage weights INT and magic attack. A warrior weights strength, accuracy and what the weapon actually hits for. It is not "highest item level", which is the rule that puts an INT ring on a warrior.
That matters most for a character you are levelling as a squad member — which is exactly what the experience relay is for. It never logs in, so nothing else would ever change its clothes. Send it a better weapon and it walks out holding it.
Nothing is written to that character. Their own loadout is untouched and waiting for the next time you actually play them.
`` !squad gear Yakapo ``
shows you what was picked, and what it beat.
If you disagree:
`` !squad equip Yakapo main Bronze Sword !squad equip Yakapo sub none !squad equip Yakapo main auto !squad unpin Yakapo ``
A pin sticks. It survives zone lines, logouts and restarts, because a squad member does not survive a zone line and re-typing it every zone would be exactly the chore this is meant to remove. auto hands one slot back to the scorer; none keeps a slot deliberately empty; unpin clears the lot.
So the whole loop is: find a better weapon on one character, send it to another, call the squad, and they walk out holding it. No logins.
The window
Everything above works typed, from any client, with nothing installed. But there is a much faster way to do it, and it ships with the launcher.
`/dwbags` opens a window with every character down the left and their bags, gear and in-transit items on the right, with real item icons, a search box across the whole account, and a button on every row to move it.
It is on by default in the launcher's Default addon set. It is a renderer over the same commands — it cannot do anything you could not type, and it holds no data of its own — so if you turn it off you lose the convenience and nothing else.
If you would rather not run addons at all but also would rather not type:
`` !squad menu ``
gives you the same operations as ordinary in-game dialogs: pick a character, pick a bag, pick a slot, pick a piece of gear.
The full list
| Command | What it does |
|---|---|
!squad who | Every character on your account, and how full their bags are |
!squad bag <char> [where] [page] | One character's bags |
!squad find <text> | Search every container on every character |
!squad send <char> <item> [qty] | Push an item across; arrives at their next call |
!squad fetch <char> <item> [qty] | Pull an item back into your own bags |
!squad box [char] | What is in transit |
!squad gear <char> | What they will wear, and what it beat |
!squad equip <char> <slot> <item> | Pin one piece |
!squad equip <char> <slot> auto | Un-pin it (none leaves the slot empty) |
!squad unpin <char> | Drop every pin on that character |
!squad menu | All of the above as in-game dialogs |
Item names can have spaces in them and are matched loosely, so !squad send Tea bronze sword works. If a name is ambiguous you are told what it could have been rather than being guessed at — moving the wrong item between two characters is not a mistake worth being clever about.
Everything here only ever touches your own account, and that is re-checked on the server on every single operation. There is no command, and no button in the window, that can reach a character that is not yours.
Worth saying plainly
This moves real items between real characters. It has been built carefully — every transfer is a single database transaction, so an item cannot be duplicated by a failure halfway through, and it cannot be lost either — but it is new. Count something before and after the first time you move it, and if a number ever looks wrong, say so immediately rather than working around it.
